Thirty years before the main events
The Visitation
Six places on Earth were visited by an unknown extraterrestrial civilization. The visitors were present only briefly, leaving behind strange artifacts and dangerous phenomena; the surrounding districts were emptied, and [Harmont](entity:location-recall-location-harmont-78c5dce25216) became one of the sealed Visitation Zones.
The catastrophe never yielded a clear account of what the visitors wanted. Its lasting consequence was a new, hazardous frontier—and a world struggling to make sense of objects that seemed to belong to a reality beyond human science.
Immediately after the Visitation
Harmont’s Afflictions
The people caught in [Harmont](entity:location-recall-location-harmont-78c5dce25216) suffered a range of unexplained effects. Residents of the [Plague Quarter](entity:location-recall-location-plague-quarter-a954b532fb06) fell ill, some lost their skin and nails, and people in other districts developed night blindness after hearing a thunderous sound no one else could hear.
The Zone’s boundary appeared unnaturally precise: its strange growths stopped at the curb, while ordinary life beyond it carried on. The neighborhoods’ injuries became part of the town’s map and memory, evidence that the Visitation had altered more than the landscape.
In the first days after the Visitation
The Pilman Radiant
[Valentine Pilman](entity:character-recall-character-valentine-pilman-364123ffa34a) noticed that the known Visitation Zones lay along a smooth curve across Earth, as though the planet had been struck by shots fired from a point along the Earth–Deneb line. He calculated the coordinates and sent them to the journal Nature, and the alignment became known as the [Pilman Radiant](entity:concept-recall-concept-pilman-radiant-8b1a39dcf772).
Pilman later disclaimed credit for a discovery that others had also made. To him, the central scientific fact was not the curve but the Visitation itself: humanity had learned that it was not alone in the universe.
The years after the Visitation
A Changed Harmont
[Harmont](entity:location-recall-location-harmont-78c5dce25216)’s abandoned industrial quarter preserved an uncanny appearance of normality. Factories, vehicles, houses, and even a baby carriage remained in place, but their occupants were gone; Zone growths and lethal anomalies made the familiar streets perilous.
The city developed new names for what the Visitation had left behind and new ways to live beside it. Its fenced boundary attracted researchers, soldiers, black-market buyers, and the [Stalkers](entity:concept-recall-concept-stalkers-f5aba4e8e859) willing to enter and bring artifacts back.
As a boy, years after the Visitation
Young Redrick’s First Stalking
[Redrick Schuhart](entity:character-recall-character-redrick-schuhart-f74d8ef01829) grew up in [Harmont](entity:location-recall-location-harmont-78c5dce25216) as the Zone and its risks became part of ordinary local life. In a childhood memory, he recalls bursting into the [Borscht](entity:location-recall-location-borscht-5886ff1a35fd) after returning from an early expedition, wet, hungry, and exhilarated, while the older [Stalkers](entity:concept-recall-concept-stalkers-f5aba4e8e859) traded jokes around him.
The recollection hints at how early the Zone drew him in. The trade would become both his livelihood and a dangerous habit, shaping the choices that later bound his family to Harmont.
During Redrick’s early years as a Stalker
The Stalkers’ Rule
[Stalkers](entity:concept-recall-concept-stalkers-f5aba4e8e859) learned that survival depended on experience rather than confidence. The Zone’s dangers could not be judged by ordinary appearances: a harmless-looking route might conceal a gravity anomaly, and a mistake could leave no body to recover.
Redrick absorbed a blunt hierarchy of outcomes: returning with loot was miraculous, returning alive counted as success, and avoiding the patrol was luck. The rule helps explain his brusque command of inexperienced companions and his reliance on nuts and bolts to test a path.
Before the first expedition with Kirill
A Life Bound to the Zone
Redrick made his way through [Harmont](entity:location-recall-location-harmont-78c5dce25216) as a young man accustomed to risk, drink, and the prospect of arrest. The Zone offered illicit profit as well as a world he could not simply leave behind; he later told an emigration agent that the town was a hole leading into the future.
His attachment was not a simple faith in progress. Redrick was suspicious of institutions and moneyed interests, yet the Zone had become inseparable from his sense of home and possibility.
About two years before the fatal expedition
Redrick Meets Kirill
Redrick joined the [Harmont](entity:location-recall-location-harmont-78c5dce25216) branch of the [International Institute for Extraterrestrial Cultures](entity:organization-recall-organization-international-in-4cb224dd22cb) as a laboratory assistant. There he formed a close working friendship with [Kirill Panov](entity:character-recall-character-kirill-panov-92f0ccbbc52c), a Russian scientist absorbed in studying the mysterious [Empty](entity:object-recall-object-empty-cdff47c2830e) objects.
Kirill’s scientific curiosity differed sharply from Redrick’s practical, streetwise outlook, but the two came to trust one another. Their friendship would draw them into a sanctioned trip to the Zone—and make its outcome devastating for Redrick.
During Kirill’s first year at the institute
Kirill’s Empty Research
Kirill spent nearly a year trying to understand the [Empty](entity:object-recall-object-empty-cdff47c2830e): two copper disks held apart by an invisible force, with nothing visible between them. He hoped that identifying their properties would illuminate the larger mysteries of the Zone.
Redrick watched the work with affection but little scientific interest. Seeing how exhausted Kirill had become, he thought of an opportunity that might provide the missing clue: an Empty filled with a mysterious blue substance.
The night before the garage expedition
The Full Empty Lead
In the institute repository, Redrick suggested to Kirill that he might find a full [Empty](entity:object-recall-object-empty-cdff47c2830e) containing blue material. Kirill immediately brightened, eager to investigate an object that might reveal what the Empty was for.
Redrick knew where one could be found: inside a garage in the Zone. He concealed his personal interest in the trip, since the object could bring money through the black market, but he also wanted to help his friend make a breakthrough.
The morning of the garage expedition
Security’s Warning
Before the team set out, Captain Herzog summoned Redrick and warned him that new information about his past conduct had surfaced. Redrick understood the warning as a sign that the authorities were watching him again and that another arrest could cost him both his freedom and his institute job.
He decided he could not risk entering the Zone with Kirill. The choice put his friend’s planned expedition in jeopardy, but Redrick’s concern was not merely self-preservation: a conspicuous, preplanned route could expose him as a smuggler.
Shortly after the security warning
Redrick Warns Kirill
Redrick told Kirill that he could not go into the Zone because the police had begun watching him. He explained that a team which went directly to a previously unvisited garage would attract suspicion, and that a third member might report the unusual route.
Kirill offered to go alone rather than abandon the expedition. Redrick saw that his friend was prepared to endanger himself and changed his mind, insisting that their colleague Tender accompany them under the institute’s three-person safety rule.
The morning of the expedition
The Team Enters the Zone
Redrick, Kirill, and Tender set out in a [Flying boot](entity:object-recall-object-flying-boot-9821c1053f65), wearing the institute’s protective suits. Before they crossed into the Zone, Redrick warned the two novices to obey his instructions instantly; the suit might protect them from familiar hazards, but not from the Zone’s own dangers.
The public send-off, with guards and rescuers watching, gave way to the silent, empty industrial landscape. Redrick’s jokes helped mask his fear, while Kirill and Tender had to learn that caution, not bravado, was the expedition’s essential equipment.
Early in the expedition
The Plague Quarter Crossing
The team passed through the [Plague Quarter](entity:location-recall-location-plague-quarter-a954b532fb06), where ordinary houses and streets stood untouched in appearance but long deserted. Redrick recalled the illness and blindness that had struck residents after the Visitation, and the peculiar growth on antennas that had destroyed a helicopter cable when researchers tried to collect it.
The landscape reinforced a central rule of the Zone: familiar objects offered no assurance of safety. Redrick kept the [Flying boot](entity:object-recall-object-flying-boot-9821c1053f65) moving along the pylons while he watched for signs that the apparently quiet route had changed.
On the way to pylon 27
The Shimmering Anomaly
Tender’s nervous chatter distracted the team as a shimmering disturbance moved across the old town dump near their route. Redrick ordered the [Flying boot](entity:object-recall-object-flying-boot-9821c1053f65) to stop, and the three watched the strange, wavering shape pass near a pylon and vanish toward the automobile graveyard.
Redrick recognized that the route had become more dangerous than the map suggested. He forced the vehicle forward again only after the disturbance had disappeared, reminding the others that in the Zone even an unexplained glimpse could be a warning.
At pylon 27
The Mosquito Mange
Redrick began testing the route with nuts and bolts, throwing them ahead and watching their trajectories. One object veered violently and vanished into the ground, revealing a mosquito mange—a region of intensified gravity that could crush or swallow whatever entered it.
He mapped the anomaly by carefully testing its limits, then guided the boot around it. Kirill was fascinated by the phenomenon and gave it a scientific name, while Redrick relied on practical caution rather than pretending that naming the danger made it safe.
Just before reaching the garage
The Reluctant Detour
From a small rise, the asphalt route toward [the garage](entity:location-recall-location-zone-e9d7563187e8) seemed clear. But Redrick found himself unable to throw a test bolt straight ahead; sweat and instinct made him reject the direct path without knowing exactly why.
He chose a longer detour to the left instead. The moment revealed that Stalker experience could include warnings that resisted rational explanation, and it helped keep the expedition from blindly trusting what looked like a safe road.
After the detour
The Garage Approach
The team reached [the garage](entity:location-recall-location-zone-e9d7563187e8) and hovered outside its open doors. Redrick surveyed the vehicles and the interior, noting a new silvery glimmer near a set of canisters and an oddly cast shadow from a metal cover.
He suspected that the silver threads might be dangerous but pressed on because the team had already made the journey. Kirill and Tender remained outside as Redrick prepared to enter with Kirill and retrieve the filled [Empty](entity:object-recall-object-empty-cdff47c2830e).
Inside the garage
Kirill Enters the Silver Web
Inside [the garage](entity:location-recall-location-zone-e9d7563187e8), Redrick saw delicate silver threads stretching from the canisters toward the ceiling. He forgot to make sure that Kirill’s eyes had adjusted to the dark and to point out the hazard before they approached the [Empty](entity:object-recall-object-empty-cdff47c2830e).
Kirill stepped backward into the web. Redrick heard the threads tear, but Kirill showed no immediate injury and the two carried the filled Empty out of the garage. The seemingly uneventful return left Redrick unsettled; he could not know whether the contact had harmed his friend.
Later that day
A Safe Return
The [Flying boot](entity:object-recall-object-flying-boot-9821c1053f65) retraced the team’s route through the Zone, repeating the stops and maneuvers that Redrick had made on the outward journey. The three returned to the institute carrying the filled [Empty](entity:object-recall-object-empty-cdff47c2830e), which held cloudy blue material between its copper disks.
After a decontamination wash, Kirill and Tender were surrounded by reporters and onlookers. Redrick slipped away to drink alone, overcome by the relief of having come back alive and the knowledge that the Zone had once again exacted its price from those who entered it.
That day, after the expedition
Kirill’s Death
Kirill was found dead in the shower, apparently from a heart attack. The institute could explain neither the timing nor the cause; Redrick connected the death to Kirill’s contact with the [Silver web](entity:object-recall-object-silver-web-a04c11e79613) in [the garage](entity:location-recall-location-zone-e9d7563187e8).
The news shattered Redrick’s brief relief. He had encouraged the expedition and failed to warn Kirill about the threads, so grief quickly became guilt and anger at the people who profited from the dangers of the Zone.
The day of Kirill’s death
Redrick Rejects the Emigration Agent
At the [Borscht](entity:location-recall-location-borscht-5886ff1a35fd), an agent from the Emigration Bureau urged Redrick to leave [Harmont](entity:location-recall-location-harmont-78c5dce25216), describing the city as dangerous and isolated. Redrick refused, arguing that the town’s Zone was a hole into the future through which knowledge and possibility might reach the wider world.
His words echoed Kirill’s optimism, even as Redrick claimed not to know whether he believed them. The exchange showed that his attachment to Harmont was stronger than any promise of safety elsewhere.
That evening
Gutalin’s Warning
Redrick drank with [Richard Noonan](entity:character-recall-character-richard-noonan-2f1bad7d76ec) and [Gutalin](entity:character-recall-character-gutalin-1affd2f0f95e) at the [Borscht](entity:location-recall-location-borscht-5886ff1a35fd) after the expedition. Gutalin preached that the Zone was the devil’s temptation and that its artifacts should be returned rather than spread into the world; Redrick dismissed the sermon but knew that Gutalin bought contraband to carry it back into the Zone.
The conversation turned ominous when Noonan described a buyer seeking [Witches' jelly](entity:object-recall-object-witches-jelly-bdc203b55468) and other especially dangerous material. Redrick understood that someone wanted artifacts with catastrophic potential, though Noonan would not reveal the buyer’s identity.
Later that evening
Creon Approaches Redrick
A young man from Malta, Creon, approached Redrick at the bar through [Ernest](entity:character-recall-character-ernest-b6dc9da63db2)’s introduction. Redrick was suspicious of the newcomer and unimpressed by his refusal to drink or smoke, while Creon said little about why he wanted money.
The encounter brought the growing ranks of young outsiders into Redrick’s orbit. [Harmont](entity:location-recall-location-harmont-78c5dce25216)’s trade in Zone artifacts drew people with ambitions that often outlasted their understanding of what the Zone could do to them.
That night, after the expedition
Redrick’s Outburst
After learning of Kirill’s death, Redrick erupted at the [Borscht](entity:location-recall-location-borscht-5886ff1a35fd), denouncing [Ernest](entity:character-recall-character-ernest-b6dc9da63db2) and the trade that sent people into the Zone for profit. He pushed money toward Creon and urged him to leave [Harmont](entity:location-recall-location-harmont-78c5dce25216), unable to tolerate another young man being drawn into the same peril.
In his fury, Redrick released an [Itcher](entity:object-recall-object-itcher-d74291f1b952) in the bar and escaped before its effects took hold. The act destroyed his relationship with Ernest’s establishment and marked his decision to stop stalking—though grief and the demands of his life would later pull him back.
That night, after Redrick leaves the bar
Guta’s Decision
On the street, Redrick encountered [Guta](entity:character-recall-character-guta-6ae31a86682a), who told him she was pregnant and that her mother wanted her to have an abortion. Guta refused: she wanted the child, even if she had to raise it alone, and warned Redrick not to come back if he would not stand by her.
Redrick’s laughter broke through his grief when he realized that her warning was also a declaration that she wanted him to stay. Guta’s decision to have their child became the beginning of their family, despite the fear that a Stalker’s child might be born changed.
Several years after Guta’s pregnancy
Monkey Is Born
Redrick and [Guta](entity:character-recall-character-guta-6ae31a86682a)’s daughter was born and came to be called [Monkey](entity:character-recall-character-monkey-a4f6d6840d4d). As she grew, she developed a covering of fine golden fur and dark eyes without visible whites, signs that she had been changed by her parents’ connection to the Zone.
Redrick loved her tenderly, but her transformation made the fears about [Stalkers](entity:concept-recall-concept-stalkers-f5aba4e8e859)’ offspring painfully real. The family would have to confront a future that neither medical expertise nor ordinary expectations could promise to repair.
Around five years after Kirill’s death
Redrick’s Return to Stalking
Redrick returned to illicit Stalking, entering the Zone at night and smuggling artifacts out for sale. By then he was married and had a daughter, but the trade remained one of the few ways he could earn substantial money without submitting to work controlled by others.
The danger was no longer abstract. Each trip risked his freedom, his health, and his ability to provide for [Guta](entity:character-recall-character-guta-6ae31a86682a) and [Monkey](entity:character-recall-character-monkey-a4f6d6840d4d), while the town’s police and military forces tried to control the flow of artifacts.
About five years after Kirill’s death
The Cemetery Stakeout
Redrick hid in a cemetery during a nighttime return from the Zone, watching a patrol car’s searchlights sweep the graves and wall. Nearby, another figure moved strangely among the headstones, an eerie sight that he tried not to examine closely.
At a gap in the wall, he found [Buzzard Burbridge](entity:character-recall-character-buzzard-burbridge-9122ed627814) gravely injured after a dangerous expedition. The patrol still blocked their route, and dawn was approaching, leaving Redrick to choose whether to risk himself for his old acquaintance.
During the cemetery escape
Buzzard’s Golden Ball Tale
Wounded and desperate, Buzzard begged Redrick not to abandon him. He claimed to have found the [Golden Ball](entity:object-recall-object-golden-ball-fc90f8ed041d), a legendary artifact said to grant wishes, and promised to share its location and knowledge of the Zone’s traps if Redrick got him out.
Buzzard said he had asked for health and a family, not wealth or eternal youth, and insisted that he was still alive when so many other [Stalkers](entity:concept-recall-concept-stalkers-f5aba4e8e859) had died. Redrick distrusted him, but the tale planted the possibility of a wish-granting object in his mind.
Just before dawn during the same escape
The Dead Man in the Cemetery
A strange figure entered the searchlight of the patrol car, spread out its arms, and staggered through the crosses in the cemetery. The guard did not approach it, but turned and fled. Redric took advantage of their departure, leading the vulture through a hole in the wall. Later
At dawn after the cemetery escape
Redrick Smuggles Buzzard Home
Redric hid the items stolen from the vulture in a fake fuel tank and disguised the two as returning fishermen. As they drove through the suburbs, a strange and stiff figure was walking along the road toward town; Redric did not stop, driving past it. To avoid the checkpoint and not be
That morning
Buzzard’s Legs
Redric took the vulture to a surgeon called the Butcher. The doctor saw that the witch glue had ruined the old stealther's legs. He agreed to perform surgery, but the injury was extremely severe, and amputation seemed inevitable
That morning, after the hospital visit
Redrick’s Homecoming
Redrick returned home with hidden smuggled goods. [Guta](entity:character-recall-character-guta-6ae31a86682a) met him. His daughter, [Monkey](entity:character-recall-character-monkey-a4f6d6840d4d), was sleeping in the adjacent room. Redrick gently touched her fur, then faced the daily life formed by his repeated absences. Home gave him warmth and the reason to persevere, yet each entry
Later that morning
Redrick’s Contraband Inventory
empty bodies, batteries, black sprays, bracelets, pins, and other relics. He tried some of the pins to estimate their selling price, treating these strange items both as dangerous goods and
Before Redrick leaves for the day
Monkey’s Questions
The monkey climbed onto him when Redrick was dressing, chirping about children, cats, food, and all the questions filling her world. He held her tightly, feeling her warmth and strange golden fur; [Guta](entity:character-recall-character-guta-6ae31a86682a) watched as he prepared to leave again. This brief family scene made Redrick realize what
Later that day
The Metropole Deal
the photos in the camera and the ceramic container filled with things. After S
Later that day
Redrick’s Arrest
After leaving the Metropole Hotel, Redlick returned to the [Borscht](entity:location-recall-location-borscht-5886ff1a35fd) Bar to handle his own affairs. [Ernest](entity:character-recall-character-ernest-b6dc9da63db2) has arranged for Major Quatbrad and the authorities to arrest him; the people in the bar blocked the exit, and when a soldier searched Redlick, he found his copper
Moments after the arrest
The Cellar Escape
Captain Quatblad ordered Redlick to pick up the scattered cash when he glanced and saw a copper ring on the floor. He grabbed the ring and fell through the hidden door into the wine cellar, then ran down the corridor and escaped into the adjacent yard through a concealed exit
After escaping the Borscht
The Hidden Container
Redrick went through a secret passage to his garage, took a package wrapped in paper from the hidden stash of smuggled goods. He arrived at a remote telephone booth, thinking about the ceramic container and its possible connection to death. He decided not to sell it, nor to continue carrying it, but
About three years later
Noonan’s Failed Victory
Richard H. Nunn reported to Mr. Lymkin that illegal cargo from Harmonet has stopped, and his operation against the smuggling network was successful. Mr. Lymkin rejected this victory report: the relics are still flowing into the hands of buyers, and the evidence points to the old infiltr
Later that day
Noonan Confronts Mosul
Nunan went to the bar for five minutes, questioning the manager Rafael about why the goods in the Hamont were said to be extinct. He learned that the vulture's picnic gathering would attract officials, tourists, and local youth, some of whom are inexperienced stealthers who call their outings Sunday
That evening
The Sunday School Network
Nunan realized that the new generation of stealth operatives and the outings around the vulture picnic gathering formed a network that his original law enforcement model had overlooked. Today's transactions no longer the familiar pattern of seasoned professionals crawling into the Hamont to scavenge for spoils as before
That evening at the Borscht
The Roadside Picnic Theory
Nunan met Valentine Pearman at a Roman soup bar, asking what it meant for aliens to visit, and whether alien visitors might return to Earth. Pearman presented his famous analogy: alien visitors might regard Earth as a picnic spot, leaving tools and trash, yet never noticing the tiny creatures that live
During Noonan and Pilman’s conversation
The Limits of Human Knowledge
Pilman explained that humans have found the uses of certain objects, yet do not understand how they work. Long-lasting batteries and bracelets that stimulate life force have practical value, while magnetic traps and black sprays present deeper theoretical problems; other relics remain unknown, or exist only in legend
Before the conversation at the Borscht
The Currigan Disaster
At [Currigan Labs](entity:organization-recall-organization-currigan-labs-05bab4303303), researchers opened a [Porcelain container](entity:object-recall-object-porcelain-container-87b7ac9b0ab8) holding [Witches' jelly](entity:object-recall-object-witches-jelly-bdc203b55468) inside a supposedly isolated chamber. The material passed through metal and plastic, spread through the building, and transformed what it touched; the catastrophe killed dozens, crippled many more, and destroyed the facility.
The disaster showed the lethal cost of treating the Zone’s artifacts as ordinary research materials. Its unknown supply chain also demonstrated that private actors and smugglers could move dangers beyond the reach of the institute’s precautions.
Later, after Redrick’s imprisonment
Noonan Visits Guta
Noonan visited [Guta](entity:character-recall-character-guta-6ae31a86682a) and found that she and [Monkey](entity:character-recall-character-monkey-a4f6d6840d4d) were living with the consequences of Redrick’s absence. Guta told him that Monkey understood less and less, and that a doctor had said the girl was no longer human; Noonan promised to seek help but privately feared what the Zone had done.
His concern for the family was sincere, yet he could not undo the transformation or explain it. The visit made clear that the Zone’s costs persisted in the next generation, long after a Stalker came home or went to prison.
During Redrick’s imprisonment
Schuhart Senior Returns
Redrick’s father returned as a Moulage, a motionless reconstruction with the appearance of a dead man. When institute workers tried to take him away for examination, Redrick attacked them, refusing to let them treat his father as an object of study.
The family kept the Moulage at home, where [Monkey](entity:character-recall-character-monkey-a4f6d6840d4d) could sit beside him. His presence made the Zone’s violations of life and death intimate and domestic, rather than distant curiosities for researchers.
About two years after his arrest
Redrick Returns Home
Redrick returned from prison to a household altered by time and the Zone. He reunited with [Guta](entity:character-recall-character-guta-6ae31a86682a) and [Monkey](entity:character-recall-character-monkey-a4f6d6840d4d), brought home his father’s Moulage, and resumed a tense domestic life in a neighborhood that had never fully accepted the family.
[Richard Noonan](entity:character-recall-character-richard-noonan-2f1bad7d76ec) remained a friend and occasional visitor, while Redrick’s old habits and old enemies endured. The return did not restore the life he had lost; it brought him back into a town where both the human and the supernatural consequences of the Zone had become harder to ignore.
After his release from prison
Redrick Sells the Hoop
Redrick resumed bringing artifacts to market and sold a strange white metal hoop to [Throaty](entity:character-recall-character-throaty-273615aeb7c9) and [Bones](entity:character-recall-character-bones-3d908a83d9d5). The hoop continued spinning after Bones set it in motion, and the buyers recognized its potential as a perpetual-motion device.
Throaty paid extra for the specimen and again demanded photographs and a filled [Porcelain container](entity:object-recall-object-porcelain-container-87b7ac9b0ab8). Redrick’s dealings with the black market resumed, linking his practical need for money to the buyers’ increasingly dangerous ambitions.
In the years after Redrick’s release
Robots Replace Stalkers
As the institute and authorities expanded their control, automated machines began taking over work once done by human [Stalkers](entity:concept-recall-concept-stalkers-f5aba4e8e859). The old profession lost prestige, and young recruits often lacked the experience needed to survive or find buyers for whatever they brought back.
[Richard Noonan](entity:character-recall-character-richard-noonan-2f1bad7d76ec) recognized that the change was incomplete: human beings continued to enter the Zone through new networks and informal expeditions. Technology altered the trade without ending the desire for its rewards.
Before Redrick’s final expedition
Buzzard Trains New Stalkers
Buzzard, now a wealthy cripple, organized outings near the Zone and cultivated a younger generation of [Stalkers](entity:concept-recall-concept-stalkers-f5aba4e8e859). Among them was his son, [Arthur Burbridge](entity:character-recall-character-arthur-burbridge-c6e67225ec85), a confident young man who longed to prove himself and repeatedly asked Redrick to take him on an expedition.
Redrick resisted, knowing the Zone’s dangers and distrusting Buzzard’s judgment. The older man eventually revealed that he had found a route to the [Golden Ball](entity:object-recall-object-golden-ball-fc90f8ed041d), making Redrick’s participation difficult to refuse.
Shortly before the final expedition
Buzzard Reveals the Route
Buzzard told Redrick that he had located the [Golden Ball](entity:object-recall-object-golden-ball-fc90f8ed041d) and needed help reaching it because his destroyed legs prevented him from making the journey himself. He promised Redrick a large share of the proceeds and offered a map marked with the route and its hazards.
Redrick turned Buzzard down repeatedly, but eventually accepted after the old man pressed him again and brought the map. Redrick’s decision was driven by money, frustration, and an unspoken hope that the legendary object might grant a real miracle.
The night before the final expedition
Arthur Joins the Expedition
Redrick discovered that Arthur, not an expendable novice, would accompany him. The young man had worked out that they were searching for the [Golden Ball](entity:object-recall-object-golden-ball-fc90f8ed041d) and believed that its power might restore his father’s legs and make everything right at home.
Redrick recognized Arthur’s lack of experience and took away his pistol, telling him there was nothing in the Zone to shoot. He nevertheless kept Arthur as his companion, treating him as a necessary guide through the traps rather than as a partner with an independent purpose.
Dawn during the final expedition
The Zone’s Green Dawn
Redrick and Arthur crossed the misty industrial landscape toward the quarry, passing a crashed helicopter and the remains of earlier expeditions. As dawn broke, the Zone’s familiar green radiance rose over the mountains and turned pink beneath the sun.
The strange spectacle did not make the route safer. Redrick read Buzzard’s map against the landscape, identified the bodies and landmarks that marked failed crossings, and chose a path through the hazards ahead.
Early on the morning of the final expedition
The Swamp Crossing
Redrick guided Arthur through a dead swamp toward the first marked landmarks. When Arthur relaxed and walked as if on an ordinary road, Redrick struck him with a bolt to force him back into alertness.
The brutality was part of Redrick’s method: a moment of carelessness in the Zone could kill. He continued to test the route, steering Arthur away from a hidden gravity danger and the remains of earlier [Stalkers](entity:concept-recall-concept-stalkers-f5aba4e8e859).
During the approach to the quarry
Redrick Saves Arthur
The ground beneath the pair began to crumble into ash, and a wave of extreme heat trapped them on the exposed path. Redrick ordered Arthur to lie still, but the young man panicked and tried to run.
Redrick seized Arthur and forced him down, then crawled with him through the burning zone until they reached water. Both survived with painful burns and damaged clothing, but the rescue left Redrick more exhausted and further committed to carrying Arthur through the remaining hazards.
Later that morning
The Lightning Slime Basin
Redrick led Arthur into a basin of rotten green slime between two hills. Thunder and lightning repeatedly struck the slopes, filling the basin with steam and making it difficult to see or hear; Redrick kept them moving through the muck by relying on the map and his practiced instincts.
They emerged half-deaf and coated in slime. Redrick’s inner rage focused on Buzzard and the people who profited from the Zone, but the immediate task was survival and reaching the quarry where the [Golden Ball](entity:object-recall-object-golden-ball-fc90f8ed041d) lay.
Near the end of the expedition
The Golden Ball Quarry
Redrick and Arthur reached the quarry, where the [Golden Ball](entity:object-recall-object-golden-ball-fc90f8ed041d) lay at the foot of a far wall. It was a heavy, copper-colored sphere resting among accumulated rubble, more like an abandoned object than a radiant miracle.
Redrick watched Arthur abandon his jacket and hurry down toward it. The boy believed that he could ask for his father’s legs and a better life; Redrick understood that the wish would reveal what Arthur wanted most deeply.
Moments after reaching the Golden Ball
Arthur’s Wish
Arthur called out for happiness for everyone, free and without anyone left unsatisfied. The words sounded generous and immense, but the wish came from a young man who had crossed the Zone hoping to fix his family’s private grief.
A transparent force seized Arthur near the excavator and twisted him slowly in the air until he was killed. Redrick turned away, recognizing that the [Golden Ball](entity:object-recall-object-golden-ball-fc90f8ed041d) did not simply grant wishes in any humane or predictable sense.
Near the ending, after Arthur’s death
Redrick’s Final Wish
Alone beside the [Golden Ball](entity:object-recall-object-golden-ball-fc90f8ed041d), Redrick struggled to form a wish. His thoughts turned first to revenge against the people who had used him, then to the misery and unfairness that had shaped his life; he could not decide what he truly wanted or how to express it.
At last he walked toward the sphere and repeated the words Arthur had shouted: happiness for everybody, free, with no one left unsatisfied. The ending leaves the wish’s fulfillment unresolved, but makes Redrick’s plea the novel’s final appeal for a world beyond the cycle of exploitation and despair.